You won't find Sharon Stone fiddling with herself in any of your hotel's bathtubs. What you will find though, is a dreadful interface and a dull, pointless experience. Browse games Game Portals. Hotel Giant. Install Game. Click the "Install Game" button to initiate the file download and get compact download launcher.
Browse games Game Portals. Hotel Giant 2. Install Game. Click the "Install Game" button to initiate the file download and get compact download launcher. Locate the executable file in your local folder and begin the launcher to install your desired game.
Game review Downloads Screenshots Lap of Luxury The campaign of Hotel Giant 2 sees you as the manager of a very diverse set of hotels. Overall rating: 6. You choose from a roster of prefab hotels after selecting a building site. You're in charge of creating the interiors - maximizing the possible number of rooms and therefore increasing profits, which is your basic goal for every campaign.
The design tools are fairly complete but there is one particularly glaring restriction. For example, to design a bathroom you must build it within another room. I had the perfect guest room layout but neglected to include a bathroom. Instead of just placing a toilet in the corner of the room - which is an extremely utilitarian use of space - I had to revamp the entire suite to have enough space to have a bathroom big enough to hold a shower, toilet and sink.
This is to illustrate that you can't place things willy-nilly. You can't have exercise equipment in the lobby or a swimming pool in a boardroom - each object has a specific room they're restricted to though there are some common object.
If you're used to The Sims method of interior design - put anything anywhere - you'll have to break that habit and learn Hotel Giant's method, which rides on Difficult until you really get a handle on things. And it doesn't help that there's about three clicks for every action and host of drop-down menus to move through. To help out you don't have to design every single room.
Each layout can be saved as a template then stamped out all over the floor - much like modern hotels. Then every time you change something in one room, it's changed in all the rooms that use that template. This goes for any variables you change in the template, such as offering pay-per-view movies. Hotel Giant's heavy Sim influence also limits it scope.
It's not possible to create more interesting lobbies with escalators or sweeping staircases or waterfalls or slot machines. Everything is floor-by-floor and connected via a set of elevators. Of course, not all hotels are going to be five-star affairs. You get the chance to operate a chain of cheap hotels, which is why I found it so strange that an advertising option wasn't included.
After setting up your hotel you can wait quite a long time before you get more than a handful of guests. You can do some market research to find out what potential customers want in a hotel, but building what they want doesn't necessarily mean they'll stay at your hotel.
Advertising specials, trying to attract conventions and whatnot would make it feel that you're doing everything possible to attract customers to your restaurants and bars and guests to your rooms instead of just sitting there twiddling your thumbs.
There is a business side to track, loaded with stats and graphs, but you can play without bothering to check them. The guests themselves border on brainless automatons.
This isn't The Sims. You have no control over your customers - they go about they're business at all hours of the day and night.
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