Stalker shadow of chernobyl 2009 overhaul mod download 1.0006






















What do you need help on? Cancel X. Topic Archived Page 1 2 3 4 5 6 7 Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts. Boards S. User Info: artistpavel. User Info: vick Looks pretty sweet, DLing now. Bob Page: "I will burn like the brightest star Denton: "You're gonna burn alright. A few issues after just a few minutes. Some NPCs faces look like they have gloss specular lighting applied to them, and it doesn't look right at all.

The inventory texture for the MP5a5 is a riot shotgun. Other than those, it's looking good. I'm trying to find a way to get the grass to load in further out though, it's too stark of a transition as it is. They say the grass distance is hard coded deep into engine.

There you go, try this: paveldolgov. User Info: Nickosha. Not only does this give the game a more realistic look, but it makes deaths much more brutal as well. NPCs could basically spot you from miles away which would trigger them.

The mod can actually be put to more serious use though, as enemy weapons do double damage as well. Many SoC fans felt that the trading system was one of the biggest areas of improvement for the game. Weapon durability plays a huge role in SoC, and it can be quite disappointing once you get attached to a particular gun. Fortunately for us, the Repair Kits Revamped adds the ability to salvage parts from other guns and armor to make repairs.

RadioPhobia 2 is the first major overhaul mod on the list, making changes to a lot of aspects of the base game. Gameplay mechanics are updated with a harder economy, making for a tougher survival aspect as ammo and supplies are harder to come by. If you find this, or any of the other guides useful, please consider supporting me on Patreon By becoming a Patron you will participate in a monthly drawing for a Premium Steam Game-Key, and you will help me provide more frequent content.

For more game modification projects and guides, please visit the main page. New and old games are added regularly. Partial use of original files. Including: Weapons, anomalies, equipment clatter, footsteps, nightlife, bullet fly-by sounds and more with higher quality versions. Improved English localization. Game looks beautiful! I have two problems though. One, I still have this strange shadow that seems to follow me around and is cast on buildings off to my side and whatnot.

I tried changing the two lines in user. The other, bigger problem is that the game seems to freeze pretty frequently It's not a constant stuttering, just a brief freezing.

I don't remember this ever happening in vanilla stalker. I tried both with and without -noprefetch and it didn't make a difference. Im running two GTX, quad core, and 4gb ram, so I don't think it would be my system. Any advice? I did all that.. I guess I do not understand the whole thing how it supposed to work.. I'm a total noob.. I finally found that stupid door upstairs.. I feel like an idiot..

Soooo purty with 2xAA on.. Hi guys. I've tried to teleport it never worked axcept when I stepped into a teleport vortex. It teleported me back to the trader and then I ended up in some other location. The main entrance is closed and the teleport isn't funtcioning.

I've looked through all those sites and some. They are mentioning 2 exit from the inside,the ladder didn't work the door did and I ended up in a room where some ghosts dude wanted me to join,I said nay. I've killed all the guards, tried all the teleport. No luck. On one of the rooftops, one teleport sent me back to to the to the Cordon to see the trader only for a split second and I still ended up on some other place.

I did that multiple times, no luck. I went back to the stairs on the corner building entered and it took me down the corridor,ahead the way it's bloked, to the right the door is inaccessible. So there.. I did install the 1. I'm not sure if it's prohibiting the freeplay mod or some other bug causing it.

I'm sry guys ,but I'm out of ideas. Anyone pls? I can't play the game when I start it there is a crash by bug type. Can anybody help me please? Any update on the status on the new patch that will allow the merging of Complete with Arsenal mod? Hi artistpavel and other, Like a few others, stalker will not load once I install this mod. I have tried on win 7 x64, vista x64 and xp x32 all with the same problem. I have narrowed it down to the textures folder in the gamedata folder.

If I remove the textures folder, the game will start and run until it crashed due to a missing texture makes sense. Anyone have any thoughts or ideas? Can anyone think of why my game wouldn't start with the textures folder present?

Thanks very much. I ran into a bug where the door closes for some reason. Lukeguy : yes, it happened to me as well, I threw a grenade from the outside and the blow opened it I saw this fix for another issue somewhere, but I didn't make the connection until last night.

What worked for me is deleting the "thumbs. I found this file in the fx folder, the item folder, and the ui folder. Since these files come with the mod download, it is really interesting that only some people get game crashes. Not sure what is causing this, but hopfully this will work for others that are experiencing the bugtrap crash on startup.

The mod looks great, fyi. Win 7 64, 4gb ram, core2 3. Jonathan, the textures this mod is using are huge. It takes quite a while to load them from HDD. Try using -noprefetch switch. On the other hand, maybe your HDD is slow. Pages Home About Gallery Contact. This poster was created entirely from in-game screenshots, except for main character, this is what the game really looks like with SC This is the world of S. What makes this mod different? It was designed by professional graphic artists with rich experience in the field, following industry standards for creating interactive 3D environments.

It features artistic works and modifications from many community members unified under one art direction. The game has been redesigned with new visual qualities, and is offered as one convenient, complete package to reach a user base beyond the modding community. This mod has been created with a thought of bringing the beautiful and immersive game of S.

The following list details the carefully chosen collection of technically advanced and aesthetically brilliant modifications that were created by talented modders, concept artists, and programmers over the past two years. They are meant to technically and artistically enhance the original feel and atmosphere the developers meant you to experience, without compromising it in the process.

This is ideal for first time players or people who finished the game in the past and now are coming back to replay it on newer, more powerful hardware on improved resolution and graphics. Natural lighting, vast panoramic views, depth of field, parallax mapping, SSAO, over reworked texture files, including vehicles and armor suites with manual bump editing, you won't believe it's the same game.

Developed by a professional art studio, the weather system in Stalker Complete is a pinnacle of visual game design. It features work by several artists including challenge winners from conceptart. The key features include:. Natural multi-phase day and night transitions, based on daily observations, photographs, and studies by artists from Dolgov Studios Vast distant views, creating large open world around the player. New multi-phase moon design authored by Dolgov Studios.

Proper sun travel according to date Enhanced High Dynamic Range lighting and Sun effects including realistic sunsets and sunrises. Increased weather cycling. Different types of storms, both fast and slow. Wet surfaces during rain. High resolution nighttime constellation map. Improved water animations. This mod takes full advantage of Shader Model 3. This tool allows creating close-to-life illusions of true relief and depth, in addition to adding rendering techniques creating an enormous difference in the way the game looks.

Improvements include:. Parallax Occlusion Mapping - Gives 2D textures the illusion of 3D geometry, most visible on surfaces such as brick walls. Screen Space Ambient Occlusion - a shading method, approximating the way light radiates in real life, creating soft shadows in corners and hard to reach places. Depth of Field - A shading method that approximates the way light radiates in real life, creating soft shadows in corner-type places with a difficult lighting sample. Motion Blur - A streaking effect frequently used to show a sense of speed when the camera quickly moves around.

Particle system - Enhanced rendering of fire, explosions, smoke, muzzle, sparks, falling leaves, anomalies, fog, and more. Water Shaders - Improved water effects ported from S. Clear Sky. Fire Dynamic Lighting - Fire now illuminates the surroundings, casting dynamic shadows. The textures are heavily optimized to reduce performance impact. Elements that are improved include:.

Locations - All location textures have been replaced with higher quality photographs with partial use of original files and assets other games in the S. Living Creatures - Mutated creatures have soaking wet flesh showing through wounds, creating a disturbingly graphic effect. Also, all humans in Zone have been retouched down to even the finest details armor, shoes, wrinkles, faces, even their eyeballs. Vehicles - 20 year old vehicles in the Zone now appear realistically rusted and abandoned.

Over the past two years a joint community effort has accumulated fixes for most known bugs and crash to desktop exits left out by developers after patch 1. New abilities - NPCs can avoid anomalies, remove dead bodies from camp sites, throw grenades, change armor, and even heal other NPCs.

Early detection - removed the ability for NPC's to notice you at unrealistically large distances. Death panic - Reduced the sound distance of death cries in the original game it caused the entire camp to alert once one member was hit, as it was set to be heard at a great distance.

This mod replaces a massive amount of in-game sounds, including weapons, anomalies, equipment clatter, footsteps, nightlife, bullet fly-by sounds and more with higher quality versions. Also, the mod adds unique ambient sounds for each weather cycle.

The mod also adds a new music collection, featuring 84 new acoustic guitar compositions added to the existing set plus a few vocal songs in authentic language unique to each faction. This is the only music mod where compositions have been performed live and recorded specifically for this game by a musician no MIDI or generic karaoke tracks were used. This is live music with human touch that blends seamlessly with the ambient soundtrack, and makes you want to spend more time by the campfire.

Also, NPCs will now randomly play the harmonica in addition to the guitar. Finally, 19 authentic music tracks can be heard on the radio and from the megaphones throughout the Zone. Shadow of Chernobyl is not exactly a textbook example when it comes to localization.

Misspelled words, typos, grammatical errors, and humor lost in translation can be charming at times given the context, but creating unnecessary difficulty in understanding their meaning. Most of the text received a grammar-friendly rewrite, providing a much improved English localization. Created by our graphic design firm, the interface incorporates existing in-game art and photographs of actual Chernobyl disaster zone artifacts, adding a unique art style and authentic feel.

Faction Change and Reset - Now players have the ability to reset hostile status and join factions outside of the storyline. Ragdoll Physics - Natural death and hit animation, and kills will no longer cause extreme ragdoll effects.

Bulb tweak - Now you can shoot the lights out! Gnomus' Scopes - High resolution scopes for widescreen and standard monitors. Repair Kit - A special item to the game that allows you to repair weapons and armors out in the Zone. Repair Services - The bar trader and Screw now sell weapons and armor repair services. This one really makes you see in the dark. It will be a living and breathing zone with self sustained A-Life and unscripted events. There is also a large number of small subtle changes that make big difference in overall experience.

ReadMe contains extended list of mods and their respective authors who contributed to this project. This mod will run smooth as long as you have a video card with Shader Model 3. Weather, environments, textures, interiors: [ Flickr ]. It's stunning. Stalker Complete combines several modifications that improve Stalker: Shadow of Chernobyl in matters of graphics, gameplay and atmosphere.

As mods go this is one of the most subtle imaginable. It does not attempt to change the atmosphere or effect of the game world, but simple to enhance it. New textures, new lighting and new weather effects help get the game looking ship-shape New main menu art based on real photographs from Chernobyl zone, I placed items one by one as I was looking through pages of disaster documentaries.

Contains references to labs X16 and X18 and in-game items. Download :. Version 1. Retail DVD versions of S.

It's recommened to temporary disable Microsoft Security Essentials , if you have it installed this can be done under Settings inside the program , as it will try to unpack and scan the installer resulting in unresponsive system. The file is obviously clean. For languages: Czech, Hispanic, French, German, Italian, Polish and Russian, please download and install the international patch, otherwise your game won't start:. Posted by Unknown at PM Labels: art , digital art , game design , gaming , mods , stalker.

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