Honey select english version character preset download






















Everything takes place in the configuration file as usual. This cannot be disabled since it's very unlikely that it breaks something. Makes the vanilla color picker compatible with HDR colors notice the brightness above on the screenshot. Just like the title says, you can parent characters to anything in Neo, just try it!

Super useful feature if you ask me: hit "right ctrl" on your keyboard to open the debug console and press "Clear AssetBundle Cache". The next time you load your item, this will force the game to read the file from the disk and not take it from its memory. Delete confirmation dialog is smaller now. Delete confirmation dialog can also appear when using the "Delete" key can be configured separately from the workspace button, disabled by default.

The animation speed field in Neo now has more decimals displayed. Removed the limit on character and coordinate name in the maker.

It is now possible to parent characters to anything without any issue. Minor optimization for facial expressions probably too small to be noticeable. Added a new field in the config file for Items FK nodes color. Fixed a bug preventing users to save coordinates in subfolders. Small optimizations with GenericFK.

For those who use the main game, the girls in subfolders will now appear correctly in the room editor. Be sure to backup your bonemod files just in case, there shouldn't be any problem but you never know. Subfolders color can be changed in the config file.

FK nodes can be colored in the config file as well. Added a search bar for the Workspace in Neo. Text fields representing the coordinates of an object in Neo can be dragged around for precise positioning.

Left Shift and Left Ctrl can be used to speed up or slow down the process respectively. You can now cycle through clothes the lazy way thanks to two buttons next to the lists.

The bug regarding Generic FK enabling after loading a scene or copying an object is now fixed. The camera speed modifiers now also work when moving the camera with the keyboard. Even more optimizations in the chara maker thank you henk for that! Fixed a bug that made the plugin unusable for certain people with a slightly different version of the game don't ask me where that version comes from, I don't know myself. This option means that UI elemens will be created over multiple frames while the user is doing something else.

It aims to reduce the switching time between categories at the cost of constant FPS loss it goes back to normal after a while. Async Loading is disabled by default but feel free to try it especially if your game is in japanese and to keep it if you like it that way.

Added two "From Anim" buttons that copy the rotations of fingers from the hand poses to their FK nodes. The vanilla color picker is now compatible with HDR colors! It's more complicated than this, but basically, it means that objects can have colors brighter than white yes it's possible. How useful is it? In my case, I mainly use it to make the bloom affect certain objects faster like pupils for example.

Feel free to experiment with it. Objects are not unselected anymore when using the "Move Copy" feature in Neo. The F key can now snap the camera to any type of node selected not just the character root node. UI resize is now handled properly when the user resizes the window if you have the mod for.

Ability to reload a unity3d file without restarting the game. Where did version 1. Multiple bugs related to the character maker were fixed. Optimized Neo items lists. Search bar for said lists. Generic FK. Negative scale values for Neo.

Fixed some minor UI bugs. Added the possibility to change the default character in the chara maker. Minor UI improvements for Neo. This plugin simply extends the number of accessory slot you can get to I don't know honestly, the only limit is your computer power! But then I hear you saying, "Why should I use this instead of the summon ring? In short, it means you can have an outfit with 20 accessories, another one with 12, and another one again with 50!

In addition to extending vanilla slots, this plugin also has some unique features described just below. Features Removes the limit of 10 accessories per outfit. More attachment points for your accs: more than new points! Some are more useful than other, I'll let you discover them by yourself. A Guide Object just like in Koi that helps positioning accessories.

Data is persistent. Compatible with HSUS search bar. If you want to add an accessory, there is a dedicated button at the end of the acc list. For the additional attach points, you can find them in the "Position" tab of the accessory slot.

Otherwise, everything is the same as vanilla. Fixed a bug where accessories were not saved if they were copied from an additional to a vanilla slot. The "Copy Clothing Set" menu in chara maker is now compatible with additional slots. Advanced options for lights in Neo. It's a very simple but super cool mod for people who want finer control over lights. Features Each of the following options can be changed per light : Shadow strength Shadow bias: useful for fixing "shadow acne" artifacts.

Shadow normal bias: same as above. Shadow near plane: advanced feature, this determines how close to the shadows will stop being rendered from an object. Culling mask: advanced feature as well, and if you don't know what this is it means it's not useful to you. Additionally, the global shadow distance can be changed as well. Add a light.

Go to the "Anim" tab. Move the sliders with passion. Added a "Shadow Distance" slider to the Camera Light menu. This value is usually changed to make sure certain objects in the distance receive shadows. This mod allows you to fine tune the fog in NEO. Features Fog color. Two types of fog height based and distance based, can be used at the same time. Fog density. Alternative rendering: with this enabled, fog can be rendered above transparent objects without, it's rendered before those.

Data is saved with the scene. Play around with the buttons and sliders it has a "Reset" button if you mess something up. Fixed a bug where disabling Depth of Field would make the fog disappear when using Alternative Rendering. Minor UI behaviour fixes. With simpler words, this is what it can do: Features Can change the color of an object even if it's not colorable. Can change how shiny an object is even if it's not colorable. Individual settings for each texture. Textures can be dumped to the disk only in.

PNG format. Change the renderqueue of a material. Change the RenderType tag. Can change the shadows properties of an item Cast Shadows, Receive Shadows. Disable Renderers altogether. Also compatible with Projectors! Comes with 4 different projector studio items more on that later. Every change is saved in the scene file. Additionally, this plugin can be used to prototype your mods if you're a modder.

Select one or more materials on the left. Have fun messing with all those properties. As stated earlier, the plugin comes with projectors, here is an example of use: In this picture, red is blend, blue is add, green is multiply and black is sub. For characters, it tries to keep changes when changing clothes, liquid states, skin shine etc. Probably not perfect but I'm not sure it can do better than that.

Fixed a bug where saving with a missing texture would prevent saving RE changes. This basically means that RendererEditor is now extremely fast at loading your texture folder its slow only the first time. Minor improvements and fixes on auto resizing.

New field: Reflection Probe Usage for each renderer. Fixed a bug that would copy modifications to the wrong renderer when copying an object that had changes. Mipmaps should be correctly generated for textures loaded. The "Transparent border" setting forces your texture to have transparent borders somewhat similar to the "Border mipmaps" setting in Unity.

The "Compressed" setting makes the texture compressed and can save memory it is recommended not to disable it but it can also create unwanted artefacts.

A new texture path reconstruction algorithm was put in place. This means that you should be able to move the textures around and reorganize your folders without breaking your scenes. A new "Include shaders" checkbox, enable filtering with shader names. A new "Only active" checkbox, hides disabled Renderers. A new "Only dirty" checkbox, hides unchanged Renderers. Memory usage improvements. Various UI improvements. Various behaviour improvements. RendererEditor is now compatible with Projectors!

More info on what projectors are here english and here japanese. The plugin also comes with four different projectors studio items: Blend: classic alpha blend, the projected texture replaces gradually the texture below according to its alpha channel. Add: the projected color is added to the color below making things very bright. Multiply: the best one in my opinion, the projected color multiplies the color below. Sub: the projected color is subtracted from the color below. Added a "low memory" mode that disable texture preview but also reduce loading times and memory usage.

Enable it in the modprefs by setting "previewTextures" to "0" under the "RendererEditor" area. It is now possible to edit the "RenderType" tag of a certain material. The materials have their own search bar. The texture explorer has a button to unload unused textures in order to free some ram. Using "No texture" on a material does not crash the plugin anymore upon saving the scene.

Minor UI and behaviour improvements. This kind of conflict could lead to additional data being lost. Basically, doing this is asking for troubles: don't do it. Improved the texture explorer: the display now follows the structure of your folder. This means that files are grouped into their respective folders and subfolders. Also, the plugin won't load a certain texture until you decide to navigate to it. TL;DR: loading and memory improvements.

More camera slots and a new UI to change its properties manually. Features More camera slots. New UI to change the position, rotation and distance of the camera manually for maximum precision. Scroll to navigate through the expanded list of cameras.

Open the menu by clicking on the camera icon at the left of the list. Change the values you want. The objective here was to make the game more consistent with the use of the Standard shader as much as possible.

Also, it adds more features for those who are dedicated to make their game look better. Pros and cons and also a list of features Pros: Amazing new hair shader with anisotropic reflections! Really, it's super cool guys. A more consistent look for your game. This means that items, clothes and character will react better with their environment. A different specular algorithm. If you like making your waifu's skin super shiny, you will probably like that.

If you don't want a certain type of object to be changed, you can configure that in modprefs. This feature is quite experimental so it's disabled by default. Disabling this makes the hair use a more traditional shader leave it enabled, it's good. Some objects just look better. It also looks great even if you don't have LRE. Cons: Some objects just look worse. Because they weren't configured correctly to begin with, and no I cannot fix that.

However, if I can't fix something in the plugin itself, there is a good chance it can be repaired by changing the mod via SB3U. Doesn't work very well with the current Wet skintex. Unfortunately, this is not something that can only be fixed by changing the skintex itself or making a brand new one. This can be considered a graphic enhancement mod, and since it changes the skin and the hair, you'll have to adjust them on your characters. Again, this kind of mod is very subjective, so if you don't like what it does to your game, uninstall it, don't just keep it because "Joan did that, I must have it".

You put the dll where it needs to be put. That's all. Have fun. The ways hair are handled was slightly changed, this might or might not fix certain hair that were "buggy" yes, I know, this sentence is very vague but I can't explain more without going into too much details.

Face blush and cum now have a dedicated shader. This was made to fix the color difference that would happen between the body and the head when using a projector from RendererEditor on the neck part.

The animated two colors shader is now replaced as well mech parts are affected for example. Fixed certain items using the Two Layers Culloff Cutout shader hopefully it didn't break something else. Some transparent items fixed. Pubic hair being displayed weirdly and conflicting with other clothes fixed. Fixed certain items using the two colors shader. Fixed certain items using the two layers shader. Reduced the skin detail intensity to something more consistent. Fixed a bug that made certain items completely disappear the body juice or tears level 3 for example.

Added an experimental way to "fix" the depth of field and other screen effects for hair. This option is disabled by default but can be enabled by activating "fixHairDOF" in modprefs. Fixed a bug in the anisotropic hair shader: Intensity and Shine Color have a more consistent behaviour now, which makes certain hair that were considered buggy less shiny. If you're using those I'm sorry, you'll have to tweak them again I'm afraid. If not, you're good to go vanilla and vanilla looking hair don't seem to be affected too much.

This mod allows the user to link objects together that shouldn't be linkable using the vanilla way. More robust Timeline compatibility. New "Link Scale" feature. This mod takes a sequence of screenshots at a constant rate and transform them into a video file. Also has a built-in BMP screenshot plugin. Framerate can be configured and stays constant even if you have a potato PC. Can record until the user is tired or can be limited to stop automatically so you can take a coffee while it's rendering.

Limit the amount of frames, seconds, or bind the whole thing to an animation can make perfect looping videos. Can resize downscale screenshots on the fly. Can rotate screenshots on the fly. Has multiple extensions and codecs available: MP4 H.

Uninstall Remove VideoExport. How to use it? Tweak the options however you like them. For your first attempt, I would suggest you to start simply with a character doing an animation.

Setup your character, bring up the UI, select your favourite screenshot plugin, select 60 fps, choose to Limit By "Seconds", set the Limit Count to 5 aka 5 seconds here , optionally select resize if you wish to downscale the video, use the MP4 format with the H.

At this point, your game will get very slow, that's normal since it needs to take a lot of screenshots probably. Once it's finished, the window should display a green "Done! Here is video I generated. It's fps, 4K downscaled to p. Fixed some GIF generation errors. Attempting to fix some issues that would arise with a game path containing spaces.

A new "Immediate" mode for the built-in screenshot tool. This mod disables normal rendering when taking screenshots making the screen go black during the process.

This means that the whole process should be faster and maybe more precise in theory. A new "Win32" mode for the built-in screenshot tool. This was made to capture ReShade effects properly, but it also captures the whole UI, and you cannot upscale your screenshots. A new "Limit By" mode compatible with Timeline, works the same way as the "Animation" mode. The ability to choose another image format with the built-in screenshot tool, it's not just BMP anymore!

Updated ffmpeg and gifski. No more full ssd. Temporary images can now have text appended and prepended to their name, which can be interesting if you only care about the images. New option that makes the plugin close the studio when it's done making the video. It can be useful if you want to render something overnight but don't want your studio to run after it's done.

Another new option that empties the scene when it's done taking screenshots. This option might sound weird, but it actually speeds up the encoding process. Just to be clear, this is not my mod to begin with. LRE is a graphic enhancement mod for HS. Original thread can be found here. Higher quality makeup. Not installing the skins is also a viable option, but then I recommend you install another pack of skins that are "4K Diffuse Ready". If you're updating from an older LRE or from 4K Diffuse, the look of your game shouldn't change as long as you follow the instructions.

Not required but highly fucking recommended: IBL 5. X on this page. Installation It depends. If you're upgrading from the older LRE 3 by plasticmind or 4K Diffuse, download the AAIO pack below and follow the instructions inside there is a good chance you're in this case. If you're upgrading from LRE 4, download and install the latest individual pack don't forget to update IBL too if it was updated. If you're experiencing weird problems, try to patch your game with IPA again. New After Image effect.

Screenshot fixes are now triggered correctly when using VideoExport's built-in screenshot method. Compatibility with HSU. Remade default characters presets available in the AAIO pack. SSR can now be scaled automatically during screenshots. Fixed a bug with tattoos getting extremely low quality on low quality skins.

Systems that don't support SEGI at all shouldn't have problems accessing other features anymore. It is possible to have 8K skins in theory I forgot to mention it in the last changelog.

The previous graphic enhancement mod "4K diffuse" is also included here. Amplify Bloom: more advanced bloom with lens flare, glare, dirt etc it fucking rocks. Camera Motion Blur: as the name suggests, it's motion blur that happens when the camera moves. It can be interesting for videos.

Noise and Grain: it's just noise, and grain, really, that's it. Blur: not to be mixed with Depth of Field! This is just a way to blur your picture, because why not I used it to reproduce the feeling of an old picture inside neo. This is now fixed. Also, some of the existing settings were moved.

All the other folders except "Shadows" are now ignored completely. Same as LRE, this is not my plugin to begin with, I am simply the person maintaining it and improving it these days. Basically, this plugin is a way to control more precisely the screen effects of HS, load cool skyboxes, have nice reflection and all. I'm not going to explain everything, but feel free to take a look at the original post by the original modder here. Features Seriously, go check the original post.

Not required but highly recommended: HSStandard 1. Version 5. Installation Extract the content of the archive in your game's folder make sure you have all the requirements please.

Press F5. Move the sliders until it looks good. Exposed values for After Image effect. It's now possible to set the DOF focus point to a custom object. New Culling Mask field for the built-in reflection probe. Fixed bug that reset the chara maker background back to a cubemap. Fixed various minor bugs can't remember them all.

Made sure changing the cubemap and the ambient mode updates the ambient settings all the time. Exposed values for Color Correction Curves. Exposed values for Bloom and Flares. Exposed values for Antialiasing. Exposed values for SEGI. Exposed values for Amplify Bloom. Exposed values for Camera Motion Blur. Bloom has been renamed "Cinematic Bloom" in order to clearly differentiate it from "Bloom and Flares" and "Amplify Bloom". Postprocessing effects can be upscaled automatically when taking screenshots with HoneyShot, Playshot or Screencap.

It is now possible to set the default cubemap in the chara maker in the Misc tab while you're in the maker.

Auto mode is gone don't be lazy guys please. New field: the Chromatic Aberration color can now be changed. New field: a button to dissociate the Depth of Field focus point from the studio cursor.

New field: Reflection Probe shadow distance. The integrated documentation tooltip was moved to another dedicated window that doesn't always appear, thus taking useless space.

IBL works correctly in the chara maker now. Lots of bugfixes, if you have the previous version, just take this one tbh. But sometimes the same word can have different meanings depending on where you are in the game, in this case you can use the "scope level" feature to tell which translation should be used in that part of the game.

Where "xxx" represents the number of the desired scope level. Below is a table containing the known scope levels and their locations:. The folder RedirectedResources is the main translation directory for the game, so it gets special treatment. Inside each folder there is a file named translation.

Every translation. Do not edit the Japanese text or the translation will not work. If the file translation. Uncompressed files under assets are also still loaded. The game has to be restarted in order to see updated translations. The plugin TextResourceRedirector is required for these translations. Always keep it updated. There are some specialized resources handled by the resource redirection that require some addititional handling.

Format strings have replacements in them processed by String. Usually they are a character name or the name of some item. The same replacements found in the original string should exist in the translated string. Because these strings are encoded into a larger entry in the resource files they require special handling by TextResourceRedirector to ensure the text that should no be replaced remains untouched, while allowing the displayed text to be translated.

There are a number of assets that support the use of optional prefixing to get a more exact match. This allows for more specific translations in cases where multiple assets might match the same replacement code. Matching for these assets will first try the prefixed match, then fall back to the standard un-prefixed match.

Given the following translation file:. Skip to content. Star Branches Tags. Could not load branches. Could not load tags. Latest commit.

Git stats commits. Failed to load latest commit information. Image Source Files. I found more texture. Nov 3, Updated Resizers with Gebo proposal.



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